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Foundation ::
Artificial Intelligence and Expert Systems ::
SAILE
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SAILE
Synchronous and Asynchronous Interactive Learning Environment
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Moderators: Brad Goodman |
Total downloads from Open Channel to date: 207
SOURCE CODE AVAILABLE
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Research has shown that classroom learning improves significantly when a student participates in
learning activities with small groups of peers. This educational value
of student collaboration has led to the development of computer-supported
collaborative learning (CSCL) tools. These tools enrich learning in a setting
that encourages students to communicate with their peers. In typical web-based
collaborative learning environments, however, it is not always possible
for all learners to gather and participate in a learning activity at the
same time. Asynchronous and not just synchronous learning must be addressed.
SAILE, the Synchronous and Asynchronous
Interactive Learning Environment program, and its Asynchronous Replay Tool,
ART, can help provide a general approach to sharing tools and promoting
collaborative learning and problem-solving.
SAILE is composed of a text chat tool that allows users to communicate, a palette to place any Java applications to
be shared, a Java RMI server for managing the collaborative connection
between users, and the Asynchronous Replay Tool (ART). ART allows an asynchronous
learner and problem-solver to become a full participant in a collaborative
learning or problem-solving session.
ART provides an opportunity to move beyond time and physical
location barriers. Synchronous learners and problem solvers can work on-line
together and still reach out beyond the current session to other learners
or experts. The synchronous group can use ART to record their interactions,
and they can add annotations to their recorded interactions pointing out particular events or questions to their
missing colleagues. The recorded session can be emailed to asynchronous
users for later replay. The asynchronous group can review the work
of the earlier group. They can add their own comments about earlier actions.
The group can demonstrate alternative actions by branching off the replay
path at some point during the replay. They can continue the problem-solving
activity if it was not completed in an earlier session. Learning and problem-solving
could carry on this way until all parties are satisfied with the end result
of their efforts.
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ALL RIGHTS RESERVED
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